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Tempest 2000 was the 1994 remake for the Atari Jaguar of the classic 1980 arcade game Tempest by Dave Theurer. A remaking was designed and programmed by Jeff Minter . It was late converted to the Sega Saturn and Sony PlayStation game consoles, a latter version under the title of Tempest X3. & using many changes to the project. The PC version was as well freed.
Gameplay
Tempest 2000 modifies a gameplay of the original Tempest by adding collectable power-ups, further sophisticated enemy types, & supplementary kind in the webs available.
Alternate versions
Jeff Minter wrote only a Atari Jaguar version of the game; more versions were ported by other developers. A PC version is typically considered to lack a ticket gameplay tuning present in the Panther version.
Tempest X3, a ported console versiin, has graphics & healthy updated for the fresh platforms on which it diarrhea. It too hevery bit a as punishment gameplay differences from either a original version (as identified by Jeff Minter himself in the Usenet post):
A "AI Droid" lone follows a streaming video player, instead of acting autonomously. The newly, "Super AI Droid" powerup rectifies this somewhat.
Pulsars currently move slowly in a top of a Web in case it email it (like than electrifying a whole top edge the moment it arrive).
A Particle Optical maser is no further efficacious than a normal optical maser against Spikes (in the original, it destroys the two super quickly).
A few of the harder, "sticking point" webs keep close at hand been flushed from either a game completely.
Typing a title "YIFF!" on a highscore table might activate a secret mode permitting the user to buy to play the original Tempest 2000 game; even so, a presumed bug is that the effectiveness of the Particle Optical maser against Spikes is non restored possibly in that original mode.
Jeff Minter himself returned to the genre with Tempest 3000.
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